Couldn't do video for this, but I am working to complete this for Maker Spaces fair this summer. Next steps will be to continue collaborating with my LCL2 group on creativity and design for helping others.
Description: A start to Scratch the Card GAME
Although I very much enjoy and found these helpful for beginning Scratch
http://info.scratch.mit.edu/Support/Scratch_Cards4, I thought for my final project on the LCL2 Mooc I would offer a game remixing Uno and Cranium.
Why:
1. I need a low tech way to introduce programming as an intergenerational activity (equaling playing field while still learning)
2. My church’s computer lab for kids has only 8 computers—this is okay for partners or triads to collaborate, but if I have larger numbers or want to keep interest of those not typing, I could still use this a productive offline experience
3. It is a nonthreatening way to introduce the programming without some adults freezing up about trying it or glazing over while watching children do it on computer.
4. There can be common ground in seeing what the code is without the large time commitment of trial and error to make a specific program—they build with whatever cards they’re dealt.
5. I would like participants to try things they might not usually (out of comfort zone), but in a way that doesn’t highlight who is tech savvy versus those who aren’t.
How:
By making the code pieces into playing cards (think cutting index cards into strips instead of halved squares), the cards can be played in front of each player on a table to make a sequence. To win, the person must be able to act it out his code (pretending to be the sprite) after playing last card in hand. The goal can be strategically competitive—allow a player during his/her turn to place a card on his or her code block or another person’s. It can be cooperative by building the longest code together in one before one person runs out of cards. It can be creative, allowing blank “say” cards for a statement that can be silly though not derogatory or offensive. (There is a limit of numbers though between 1-10 for the variable in order to prevent a player from having to do an impossible endless loop or overly long action—still working on how to figure in the 90 degrees etc.).