So, here's a question for all you creative tinkerers, inventors, innovators, and thinkers:
What are main factors that kind of frame out the relationship between creative learning and rapid prototyping?
What are things to consider about how one may influence another, what are the main roles for this relationship, and what are ways we can explore encouraging richer creative learning and rapid prototyping relationships as well as various purposes and needs addressed with these relationships?
I'm thinking there is a fairly substantive horizon to explore in this broad topic that can impact education, technology, and job futures, and there may be fertile ground to develop helpful solutions in method and resources going forward.
Success can be seen as evident in maker environments such as Makerspaces, Hackerspaces, FabLabs, and any shared STEAM environment utilizing rapid prototyping such as 3D printing, CNC devices, laser cutters, and other technologies in collaborative creative learning environments. It seems apparent that there is plenty of room to explore here and this is reflected in many different global conversations in academia, media, and friendly banter. What are ways we can help improve how we encourage, shape, utilize and harness the momentum of the DIY and do-it-together maker movement when teaming rapid prototyping with creative learning?
What are your thoughts here?